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- Path: dana.ucc.nau.edu!pap
- From: pap@dana.ucc.nau.edu (Paul Allen Panks)
- Newsgroups: comp.sys.cbm
- Subject: Survivor questions...
- Date: 2 Jan 1996 19:43:23 GMT
- Organization: Northern Arizona University, Flagstaff AZ, USA
- Message-ID: <4cc1sr$6s1@ruby.ucc.nau.edu>
- NNTP-Posting-Host: dana.ucc.nau.edu
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-
- This wonderful scroller/shooter game based somewhere in the future of
- outer space is excellent. It proves (very well) what even the first
- generation of Commodore 64 software was capable of.
-
- It has led me to a couple of questions about this game...
-
- 1) Is the goal destroying all the various base installations?
- 2) This game is insanely difficult past level 5. Is there a set of
- "invinsibility codes" for the game (it was made by...Synapse?)
- 3) Are those birds or whatever that chase after you oddly reminiscent of
- the evil otto that chases after you in Berzerk? Code they (the
- authors/programmers) be swapping code in this case?
- 4) What does "cracked by 2612" mean?
- 5) I have two versions of this game. One is just one file "survivor" 98
- blocks long on disk. The other version, identical to the above one, is in
- 5 sections - 2 blocks,33 blocks,33 blocks,17 blocks,33 blocks (a total
- combined 118 blocks in this case). How could two versions of the
- identical game be of different size? How is this possible? Or is the
- above 98 blocks game "cracked" or "compacted" to be much smaller?
-
-
- Thanks much.
-
-
-
- --
- This isn't a .sig file. It's only an illusion of the mind...
-